R0 CREW

Help reversing maps for custom, file formats and VM engine code (can do $1000)

need help decompile file format of map to edit mesh and collision data. insert custom maps in the file. the game to read externally custom texture materials. and make mod tool gui to edit script (logic of game decompiling the game uses vm machine code in .ebp. and other file format

Could you post some more information on the project e.g.:

  • example map file
  • game files you have found that handle reading/writing from/to these map

Yes.
One map file.
game files to handle
and the executable that also handles.

will be moment before can post file’s sdk too.

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